Showing posts with label Resident Evil. Show all posts
Showing posts with label Resident Evil. Show all posts

Wednesday, October 22, 2014

Why I like Resident Evil 2


Why I like Resident Evil 2

1) I'm fairly certain that Resident Evil started the zombie renaissance. When I got into the horror genre in my tweens, the most recent major zombie story was the Return of the Living Dead franchise, which was several years old at the time. The genre was leaving the franchise slasher era of the 80s and entering the ironic slasher franchise era of the early 90s, with a handful of supernatural horror tales interspersed between. Nobody was doing anything with zombies at the time. While 28 Days Later probably brought the zombies into the mainstream audience, the Resident Evil franchise brought the subgenre back to horror fans my age. 

2) I started playing the series at the second game and I'll never forget the very first game screen:


It's an old trick that gets me every time: if you tell me I'm about to see SOMETHING HORRIBLE, I'm going to work myself into a tizzy worrying about whatever it could possibly be.

3) Both Resident Evil 2 and Metal Gear Solid were the first games that crossed the line between games and movies for me. Both used a lot of cut scenes to great effect. I remember the intro movie to RE2 very well. Having not played the original game, I came in to the story as the two lead characters did, alarmed as I found myself trapped in a city under siege.

4) I don't remember who I played as first. I usually play female characters if given the choice, but Leon Kennedy was a cop and had a gun. Either way, I remember the first nerve-wracking slog through Raccoon City's ruined streets. The characters are hard to control, the zombies are all over the place, and you were constantly under assault. Much has been made of the tank controls that early RE games used, but they definitely added to the vulnerability. I was used to playing agile characters, but now I was stuck in a clumsy shell. It amplified the horror, making my video game avatar an extension of myself.

5) The interesting thing about the Resident Evil games is that they took place in a Universal Horror reinterpretation of our world. The characters and the technology were all modern, but the spaces that the characters resided in had a Gothic architecture and sense of decay. Puzzles all involved clockwork architecture, the police department and mansion all concealed areas that looked like Dark Ages castles, and the crazy villains were operatically, House of Usher-crazy. Underneath all the modern trappings, the mad experiments that birthed the T-Virus came from Frankenstein's Castle.

6) Because I started the series at Resident Evil 2, I bypassed the worst of the bad voice acting that characterized Resident Evil 1. No master of unlocking cracks for me. Because of that, I took the series deadly serious. I wanted to know everything about the world, about the T-Virus, about the horrible Tyrant that relentlessly stalked you through the police station.

7) The game pulled me into the world so effectively. I found all the little clues in the police station, I read all the reports, I heard about the doomed efforts to keep the monsters out. It created a thoroughly engaging fictitious world. The longer I played, the more I accepted the quirks of the control scheme. I developed a particular strategy for moving through corridors and fighting different monsters, which I had to constantly reevaluate in the face of new threats.

8) The game has a palpable sense of loneliness. You spend so much time fighting alone for your life that it became a relief every time I ran into another human being, especially Claire/Leon.

Conclusion: Horror gaming has a different rhythm than most other media, in that it doesn't follow the same peaks-and-valleys structure that more passive media often follows. The games are relentless exercises in horror, and I loved slipping deeper into the madness of the Raccoon City's zombie infestation.    


Saturday, January 29, 2011

Resident Evil: Deadly Silence



There are a lot of people who will tell you that the Resident Evil franchise hasn't aged well. For a long time, I was one of them.

Horror has always been a fringe genre of the video game industry. It costs millions of dollars to make a game and companies want the most return for their investment. Since people are more likely to play sports games or military/sci-fi first person shooters, horror games have a reputation in the industry for being minimal return for the investment. Later iterations of the Resident Evil franchise seem to be tailor-made for mass-appeal, jettisoning the notorious tank controls and fixed cameras for clunky shooter controls and protagonists that looked like a fusion of an emo rocker and a gorilla juicehead. Resident Evil 5 in particular seemed to be almost apologetic for the series' early attempts to scare the audience. The game took place in broad daylight and talked up its co-op play features over its atmosphere and eerie storytelling (as well as its disturbing racist undercurrent.)



Anyway, the point of this long preamble is that I'd also written off the Resident Evil games. My pretension had gotten so bad that I remembered the negatives of RE1, specifically the unwieldy controls and terrible voice acting. I'd forgotten how much fun the game was to play.

It took my Nintendo DS to remind me.



I'd picked up Deadly Silence as sort of a lark after getting a Nintendo DS for Christmas, thinking it would be good for some cheesy fun between rounds of Grand Theft Auto. I was quickly surprised at how completely enthralling and immersive I found the game to be.

The plot is old news by now: members of the ridiculously named Raccoon City S.T.A.R.S. police tactical team find themselves trapped in an old mansion while investigating violent deaths in a woodland area outside of the city. As they struggle to survive the monsters that lay siege to the mansion, they discover the sinister secrets of the Umbrella Corporations biological weapons program and come face to face with a traitor in their ranks.

It's been over ten years since I've played the original games and it really refreshing to return to the game with fresh eyes. I'd forgotten all those little tricks I'd used to move through the mansion. I'd forgotten the caution I'd use when exploring an unknown hallway, or the rounds I'd pump into a body to make sure it wouldn't come after me again. I'd forgotten the pleasure of solving puzzles or finding new keys. I'd forgotten the simple satisfaction of putting one zombie down, watching him get up, and putting him down again. I'd forgotten the eerie little messages you'd find around the mansion as the unfortunate souls before you wrote their final letters to their loved ones. I'd forgotten finding a shotgun and feeling like a dark, merciless god.



The DS is the perfect vehicle to replay the game. Graphics and game elements that would be unforgivable on a main system work just fine on a handheld. In addition, there's a DS-specific most called "Master of Knifing" where you assume a first-person perspective to fight the undead with your trusty blade. Surprisingly, it works really well. I found that I could understand and anticipate attacks and react with moves tailored to each threat.

The complaints with the game are the same as they were before. Sooner or later you're going to be attacked by something you can't see due to the camera angles and sooner or later you're going to wind up in trouble because you try to run away from the bad guys only to hit the wrong button and run right into their waiting mouths. If Resident Evil was never your cup of tea then Deadly Silence won't make a convert out of you, but I had a blast playing it.

And, just because he's so goddamn funny, here's another Zero Punctuation take on Resident Evil games.

Saturday, March 7, 2009

Resident Evil: Degeneration



Things I've learned while watching Resident Evil: Degeneration:
  • Nothing is more entertaining than an hour and a half video game cutscene.
  • You can actually name a South American dictator "General Grande" and people will take it seriously.
  • Top police commandos will be selected based on the poutiness of their lips and their ability to stand so they're bathed in light.
  • The film makers like to take cool past the point of "cool" and deep into the wild land of the ridiculous. Hot shot special agents all have emo-kid hair, soldiers do crazy hand jives to communicate, and people have to pose before laying waste to armies of zombies.
  • Protesters are mindless, uninformed busybodies and should stay out of the way of well-meaning corporate entities, except:
  • Pharmaceutical companies do nothing but design monster drugs and create gigantic, self-immolating laboratories. When the monster apocalypse comes, you damn well better believe Johnson & Johnson will play a part in it.
  • Everyone's face perfectly matches the role they will play in life, with no imaginative deviation. The obnoxious swine will be fat and jowly, the overconfident lug will be huge and blockheaded, the kid will be made out of porcelain and radiate near-toxic levels of cute, the love interest will be frail and model gorgeous even if they're elite police, and the icy mastermind will be a near albino with a British accent.
  • It ain't Resident Evil without some obnoxious kid for the heroes to worry about.
  • If you ever want to know who the villain is, look for the dude/dame with the hair curtain:

    Hey there, surly teenagers! I've got my eye on you.
  • Given a choice between subtlety and exposition, Anime-style storytellers will ALWAYS choose to hit you over the head with the exposition bat. Also, big ups on the melodrama.
  • Watching this was like being clubbed in the face with stupid. Still, the zombie shootouts were fun. Eff it. Two stars.