Showing posts with label Comics. Show all posts
Showing posts with label Comics. Show all posts

Thursday, October 30, 2014

Why I like The Sandman


Why I like The Sandman

1) I fell into Goth quite by accident. I was in my teens, hanging out with a bunch of angry suburban punk kids, and slowly figuring out that I didn't really fit in with them. I was getting into Vampire: the Masquerade and I was checking out vampire books and movies by the dozen. They opened up a Hot Topic at the Serramonte shopping mall in Daly City, and I talked my mom into buying me a big black vampire tee-shirt and some black jeans. I wore them with pride the following day and one of my shitty punk friends snorted that I looked like a Goth. I had no idea what the term meant, but I liked the sound of it. I bought the Goth Rock 2 sampler CD from the used-CD store near campus, which lead to zines, which lead to concerts, which lead to clubs, and the rest is history. 90s-era Goth comes with a reading list. The Sandman rests pretty high on top of it.

2) Calling The Sandman horror is a little reductive. While the series was marketed as a horror title early on ("I will show you fear in a handful of dust") it grew to encompass all manner of speculative fiction. Most of my favorite issues -- especially the serial killer convention -- fit squarely in the horror genre, but the book is really a meta-story about storytelling itself.

3) The Sandman is about Dream of the Endless, a personification of dreams, imagination, fantasy, and storytelling that threads through all creation. He's a Byronic hero, constantly brooding and taking himself far too seriously. The book starts with him being taken hostage by an Aleister Crowley-esque occultist. The experience traumatizes him so deeply that he spends the rest of his series pushing against the boundaries of his responsibilities. It ends with him either dying or recreating himself into a more compassionate incarnation. Despite the wild digressions, the book really centers around the character of Dream. Every story presents a new facet of his personality and the strain he's under, until the tragic ending seems both inevitable and self-directed.

4) It seems like the most popular character in the series is Death, Dream's older sister. Unlike most incarnations of the Grim Reaper, The Sandman's Death is a chipper Perky Goth with a positive attitude on life and boundless reserves of compassion. My own opinion has changed on her has changed significantly over the years. At first, oh my god, I luuurved her and we should be best friends. As time went on and I had my own experiences with people passing, I got angry with how flip the Death character came off. Death is the root of all horror in existence, so the idea of making it into a goth version of every Connie Cheerful Church Camp I've ever met made me very angry in a way that now feels like I'm projected my own fears onto the character. I've eased up some, and I've come to love Death's compassion for her charges, but I still feel like I have a different experience with the character than a lot of the fans of the book.

5) There are lots of fantastic moments both great and small in the book; Dream's dinner with his brother Destruction, the lovely African story of two lovers separated by fate, a weary yet still deadly Lucifer, the long-lived oaf Hob Gadling, the Lovecraftian dreams of cities, the illustrated difference between the fantasies of girls and boys. My favorite was the aforementioned serial killer convention. I've seen dozens of serial killer stories in my time, but I've never seen one that so viciously attacks the self-aggrandizing mythologies that serial killers create for themselves to justify their behavior. Dream seems to take a swipe at the very concept of turning the serial killer into dark heroes and it works beautifully.

6) My friends and I tried to record a Sandman podcast recently, but we got tripped up on technical issues. As the conversation grew, I was impressed that there was so much stuff to cover: so many great moments and fantastic ideas, each of us with our own interpretation of the story. People gravitate to different elements of The Sandman and each experience has it's own rewards.

Conclusion: The Sandman is one of the best stories I've ever read. I return to it from time to time. Like Johnny the Homicidal Maniac, it's a barometer for seeing how I've changed over the years.

I promised myself that the first money I ever make selling my fiction will go a statue of Dream than I can put on my writing desk. Gaiman taught me that stories are sacred and I'm honored to both draw from and add my own small contribution to the Dreaming. 

Friday, October 10, 2014

Why I like Hack & Slash


Why I like Hack & Slash

1) There are a lot of comics out there that think beating up monsters equals horror. The medium has been dominated by superhero books for so long that most people think of comics as fight books, with battles breaking out every few pages. While the stories are often exciting, they're action stories rather than horror stories, with the monsters replacing criminals and supervillains. Hack & Slash is a fight book that uses the tropes of slasher fiction as the basis for it's over-the-top battles.   

2) In Hack & Slash, movie slashers are a type of undead monster that come back from the grave to fulfill their twisted need for revenge. The energy that resurrects them is puritanical in nature, despising youth and sex, and the resurrected slashers target young sexy people on their way to finish their mission. It's an effective way to tie up all the slasher movie cliches into one coherent mythology.

3) Cassie Hack is a survivor of a slasher movie massacre, where her undead mother went on a rampage and slaughtered the kids who tormented her daughter. Cassie barely escaped with her life, and the experience scarred her. She started dressing like a Suicide Girl and crossed the country hunting slashers. Eventually she met up with Vlad, a massive deformed man who breathes through a respirator that looks suspiciously like Jason's hockey mask. Together, they battle slashers all around the world. 

4) I like that Cassie and Vlad's quest feels a lot like Sam and Dean Winchester's hunting efforts from Supernatural. They live out of their van, scrape money together doing odd jobs off of Craigslist, and search the news for further evidence of slasher activity. Heroism on a budget is always appealing, but the economic troubles that Cassie and Vlad go through come are much more prominent in the storyline. 

5) The social dynamic between Cassie and Vlad is really interesting. Vlad deeply loves Cassie, but Cassie has been wrestling with her sexuality. Fighting monsters that target sexually active people will put a whammy on a person's sex drive, and it doesn't help that Vlad looks like a monster. It makes their interactions bittersweet and sad, especially when tragedy strikes their ranks. 

6) Cassie Hack is a well-developed character. While the art tends toward too much fan service, she comes off as believably damaged. She reminded me a lot of Laurie Strode from Halloween H20, someone who's barely holding together but can bring down the fire of wrath if need be. 

7) Most of the stories, especially the early issues, are fun little slasher tales that hearken back to the genre's heyday. Creator Tim Seeley really knows his stuff, and the book is full of in-jokes that recall specific movies. As the book continued, slashers like Evil Ernie, Chuckie, and the legendary Re-Animator Herbert West made appearances. It helped tie the series to it's cinematic roots while serving as a homage to one of the most entertaining subgenres in horror. 

Conclusion: Not all parts of Hack & Slash work. Towards the end of the run the book got bogged down in it's own mythology and started deviating from the original ideas while keeping the characters static. But for the first few collections the series was one of the most interesting, engaging takes on slasher film stereotypes.  

    

Wednesday, April 17, 2013

If I Were Writing Evil Ernie


Loneliness is a horrible thing.

Loneliness isn't a question of physical proximity to other people. Ask anyone who has ever lived in a big city or grew up significantly different in a small-minded little town. You can be surrounded by people, even people who know your name, and wind up feeling like the last person left on earth.

That kind of isolation can twist a person. I have a hard time believing that there is a lot of pure sociopathic evil in the world. Instead, I believe that the worst people in the world are the product of curdled bitterness. People get despondent or mean, start seeing life in a twisted way, and look for structures that support their newly-warped perspective. It seems like living damnation to me. 

So. Pretend you're a sixteen year old kid. You're terrified of your violent father, whom all the adults in your town seem love and admire. Nobody in school likes you, you're too timid to stand up for yourself, and you have no chance of ever getting laid.

Worse, you're psychic. Most people with no self-esteem simply imagine the terrible things people think about them. You get to actually hear it. You know that everyone around you can't stand being near you. Something about who you repulses them. 

Sounds pretty hopeless, doesn't it?

Now imagine that a magical woman visits you in your dreams. She's alabaster white, she says that she loves you, and that she can make you the most important person in the world. She will give you the sex that you've always dreamed about and she will give you the power to return to the world all the pain it has ever given you. And, once it's all done, you will be king of everything. You aren't the worthless weakling everyone said you were. You were different. You were powerful.

Evil Ernie is the patron saint of violent revenge fantasies.

Image by OtisFrampton

Revenge fantasies are nice. They're about the powerless regaining power, the underdog working toward the kind of fairness real life seldom offers. We tend to romanticize vengeance stories and ignore the innocent people trampled underneath. 

The hook behind Evil Ernie is that he has to kill everyone in the world in order for his lover to be reborn. In the meantime, everyone he kills becomes one of his army. The newly-dead members of his revolting crusade revere Ernie as something between a rock star and a god. It's a zombie apocalypse where the zombies are as intelligent as they are malicious.

The universe of Evil Ernie is somewhere between superhero comic, pro-wrestling jamboree, and slasher film. Ernie wages an endless war against humanity and everything he takes over turns into a twisted parody of itself. The baseball teams still play games, albeit with severed heads as balls, young lovers go on romantic massacres, and sitcom families argue about how best to carve the thanksgiving victim. 

There's so much ripe material to cultivate in the Evil Ernie mythology. His origin story is steeped in very human themes of isolation and madness, his armies create a morbid carnival in its wake, and his world is full of muscle-bound psychopaths and deranged soldiers and slinky vampire angels. It never quite came together as a story under original creator Brian Pulido's reign, as his reach often exceeded his abilities, but the potential is there to refresh the zombie apocalypse subgenre. Or, at least, turn it into a delightful Looney Tunes cartoon.

Unfortunately, all that good stuff has been jettisoned in the recent remake. Most of the story seems to center around "Evil" Ernie (who's actually a fairly nice emo boy) fighting his way though the prison his white trash father is incarcerated in. Lots of family drama and emotional vacillating, not a lot of  gleeful over-the-top chaos. Original Halloween vs. Rob Zombie's Halloween. 

If I were writing Evil Ernie, I'd stick close to the original ideas that shaped the character. I like the idea that he's a weak, bullied kid tormented by his peers and elevated by a twisted version of love. There's always been a sense of ambivalence as to whether or not Lady Death actually cares about him or if she's just using him to escape her hellish prison. I would like to see that built on and expanded further. Their relationship is operatic and high drama but they're both insane supernatural psychopaths. People fall in love for all sorts of reasons and some of them are very bad indeed.  

I'd also keep the trappings of the heavy metal universe Evil Ernie operates in. Monster movie iconography, grinning skeletons, comically gory abattoirs, blood, chrome, and viking bullshit. Brian Pulido definitely drew on 80s metal icons. Evil Ernie looks like a cross between Pulido himself and Iron Maiden's Eddie the Head icon. It's cool, but I like the way the remake made him younger and smoothed out his hair. The curly-haired metal guy look might be a little too 80s and making him younger makes him more vulnerable and more likely to be suckered by Lady Death's manipulations.
The big mistake the remake made is trying to make Ernie too conventionally sympathetic. He's a character of the id. We want to see him rampage and cause destruction so long as it's safely confined to the page. It's fun watching apocalyptic carnage from the monster's perspective. We sympathize with him because we can understand the feelings that lead him to become a monster. He's an outlet for us and he looks like he's having a good time doing it.

I've always felt that horror audiences secretly cheer the monster. They get to cut loose in a way that we aren't allowed to. But the bizarre paradox is that we demand the monster's destruction. We cannot allow evil to remain free for long and we celebrate its demise. Ernie lives in a world where the monsters win. Every evil thing that he does reshapes the world in his own image. He creates a place where people love him, where he doesn't have to be tormented or alone anymore.

A lot of horror stories answer the nature vs. nurture question of evil squarely on nature. Monsters do monstrous things because they are monsters. End of story. Evil Ernie is an example of Nurture evil. He is the product of cruelty. Obviously there's a limit to how much you can sympathize with a mass murderer, but Evil Ernie is fascinating examination of the dark side of giving power to the powerless. 

(Note to all y'all: This is part of a series I write on my tumblr where I discuss how I'd write major comic book characters. If you'd like to read more, check out Cable, Dr. Strange, and Green Arrow.) 

Monday, January 21, 2013

The Crow



I've seen The Crow so many times that I never need to watch it again. I've internalized it. It's a part of me.

It is a beautiful film. There isn't anything like it, beyond Alex Proyas' follow up Dark City. It also carries an extra edge because the film's star, Brandon Lee, died making it in a horrific shooting accident. Fourteen-year-old me was a martial arts movie nut. I'd been studying shotokan karate for a year or two and I became one of those white kids who wore Bruce Lee tee-shirts. I'd seen Brandon Lee's big premiere Rapid Fire and I was excited to see what else he could do. I was devastated when I heard what happened. I bought every magazine covering the story, from People Magazine to Black Belt, and I devoured every scrap of information on what happened, as if information could provide control over grief. By the end, I came to the conclusion that it was a dislodged shell casing propelled by the gunpowder from a blank, plus it was the dark juju from a film featuring such dark subject matter, plus it was the secret masters of the martial arts world getting revenge on the Lee family for Bruce introducing martial arts secrets to the world.

The Crow came along during the right time of my life. I was really into horror and the occult. I was creeping into my goth phase. I had a headful of fairy tales, an angsty heart, no sense of scale or irony, and a mean streak fused with an adolescent's desperate desire to be loved.

The movie is a fairy tale. After a couple are murdered for nebulous reasons involving fighting tenant evictions and slum lords, the boyfriend comes back as a half-insane revenant. Guided by his spirit-crow, he butchers his assailants more-or-less effortlessly before returning to the grave with his angelic girlfriend. It's a story of True Love. Eric and Shelly are Meant To Be Together and they can't rest until he Puts The Wrong Things Right.

I'm not entirely sure when the film is supposed to take place but I assume it's one of those five minutes in the future kind of things. The Detroit in the film can't exist in real life. It's always night and the city is almost pure obsidian. Everything is wet and dirty and broken. The people are either junkies or sociopathic thrill killers or Ernie Hudson. The crime lord behind it all reminds me less of Scarface and more of the myth-speaking douchey yoga teachers in my neighborhood. In other words, it's stylized beyond reality. It creates a world of its own and works brilliantly within its own context. In a weird way, The Crow is an inversion of the Warren Beatty film Dick Tracy, which is another neo-noir set in its own unique world.

It's impossible not to be on Eric Draven's side. He's a walking raw nerve. He can brutalize a corrupt pawn broker and heal a junkie's poisoned body. He's pain and rage and empathy incarnate. At his most insane, he reminds me of Heath Ledger's performance as the Joker. There's a scene where Draven interrupts a gang meeting looking for his last victim. When the Amazing Interracial Gang cut him in two, he recovers and massacres the room to My Life With The Thrill Kill Kult's song "After The Flesh." Midway through the massacre he stops, picks up a sword, and says "you're all going to die" in a dead man's ice-cold voice. It thrilled me in a way I can only describe as visceral.

Yet, as influential as the movie was to my younger self, I I think I outgrew it.

The big issue I have with the movie is the whole idea of True Love. Eric and Shelly were perfect in every way. We see less than five minutes of their entire relationship and it consists of them being adorable, her smiling down on him like an angel, and the pair of them goofing around with masks and burned food. We never see them disagree or doubt or fight. In other words, we never see them act like two human beings in a real relationship. These days, I think it's interesting how we never really learn anything about Shelly. She's a cypher. She exists to be perfect, to be raped and murdered, and to be the ideal that inspires an ultimately horrible massacre. She isn't a person, she's a statue on a pedestal.

I don't have a lot of patience for avengers these days. There's always something patriarchal about them. You sullied my woman/family and took them away from me, so I have a man's right to do whatever horrible thing I want to in order to avenge it. I'm also too old for fairy tales. I'm too old for simplicity. "True love" doesn't exist. Real love is lumpy and complicated and painful because people are lumpy and complicated and painful, but there's an authentic beauty in that fragility. It has more weight because it has more humanity.

If I were rewriting the screenplay of The Crow, I'd make it abundantly clear that it wasn't Eric Draven running around in the tragedy mask. Eric Draven remains moldering in the ground. The thing moving through the city butchering people is an idea, a figment, and it commits atrocity because it's a broken thing created by pain. In other words, it's a slightly more noble version of the girl from The Ring.

I am looking forward to the remake, if it ever actually comes into being. There's a lot of meat on these bones. Grief and anger are central human emotions and, in many ways, The Crow is one of the purer revenge stories. Because Eric Draven is unliving and insane, he is Vengeance Incarnate. There's a line in the comic that always stuck with me (yeah, I know the comic is significantly different) where he asks a person if he sees Eric's smile. It's sad and evil. Sad because he's utterly alone. Evil because he's dead and he still moves. You see? A dead man visits you.

Saturday, February 11, 2012

30 Days of Night by Steve Niles and Ben Templesmith



I love comic books.

Cartoon strips were the first stories I fell in love with. As a very small child my folks read picture books to me and it was a natural transition into the Calvin and Hobbes books that I still love and revere to this day.

One fine day, I was out grocery shopping with my mom and I saw and Archie's Digest on one of the spinner racks between the thing and the other thing. I loved the stories and will defend them to this day, and when my father came home from work that night I asked him if he would pick up another issue from the comic store next door.

He bought me an entire box of 70s-era Archie comics. My dad was that kind of guy.

When I hit age nine, give or take, Marvel released trading cards of their heroes. The images on the cards were crisp and vibrant and the character bios on the back were fascinating. Plus you got little sport-stat assessments of the character' intelligence and fighting ability. I left the clean, sexless, halcyon fields of Riverdale for the elaborate costume dramas of 616 Manhattan.

I kept reading comics throughout my childhood. I was not particularly bullied as a kid, but I had to eat shit a fair amount of shit for it. I like to think that the little bastards who teased me for loving Jim Lee-era X-Men books loved all the movies that came over the last ten years.

I've been going to comic book conventions ever since they were shady affairs held in church basements full of Comic Book Guys and pedophiles. Now they're somewhere between nerd Mardi Gras and heartless corporate marketing machines. Still, I love the medium. My pull list is about ten bucks a week, give or take.

I love them so much, I want to write comic books for a living.

Shhhh. It's a seeeeeecret.



Comic books have to be judged by a slightly different standard than prose. They are primarily a visual medium, they're often serialized so the story construction tends to be both longer form and paced in fits and starts.

They can be deep. Watchmen is deep. But Watchmen is probably the best American comic ever made. Most of the rest of the mainstream books are fight books between characters that have been teenagers and young adults for over fifty years.

The horror genre has a shaky history in the medium. It nearly killed comics during the panic in the fifties, the seventies saw the birth of the horror-themed superheroes, and the eighties saw the creation of the DC offshoot Vertigo and books like Alan Moore's Swamp Thing and Neil Gaiman's Sandman, both of which are classics by any standard. Horror, however, is not a mainstream thing. Comics in America mean superheroes and savage cyber-killers, not monsters skulking in the dark.

I've seen it all. I've read it all. And I never got around to reading 30 Days of Night.



The reason I've never picked up 30 Days of Night is that I don't care for the art of Ben Templesmith.

I don't think it's bad art. It's definitely unique. It reminds me a lot of the fluid styles of David Mack, which borrows more from the fine art world than from the hidebound styles of comic draftspeople.

Experimentation is fine. Hell, I have a David Mack piece tattooed on my body. But I am not a particularly visual person and it's easy to lose me to overly clever artwork. Templesmith's style is too fluid. Frankly, I have no idea what the hell is going on most of the time. And it's also somewhat of a bad fit for Steve Niles, one of the only purely horror writers in the medium.

30 Days of Night is a fairly straightforward vampire yarn. There's a town in the arctic circle that stays dark for a month, so a bunch of vampires decide to throw a celebratory massacre and invite some of their big leaders. The rest of the story becomes a struggle between frightened survivors and the squabbling vampires.

It's....a'ight. A bit character-lite, not a lot of surprises, pretty to look at. Some of the vampires are nifty. Nice bittersweet ending but it ultimately feels a little bit hollow.



The one interesting thing that stood out was the conflict between the vampires. The younger vampires organized the whole party. The older vampires they invited to impress are furious with them for drawing attention to their existence and because the whole event is, by elitist snooty vampire standards, tacky. I love that stuff.

I've discussed in the blog how I learned my storytelling chops from running role playing games and the very first game I picked up was Vampire: the Masquerade. Long and the short, the Masquerade is the law in vampire society prohibiting its members from revealing their existence to humanity.

I love this stuff. It's the only way vampires work in modern society and I'm pretty sure that White Wolf Games' product line helped kick start the whole urban fantasy thing.



So, there ya go. It was pretty good for what it was. It was worth the four bucks I spent but I don't really see it shaking any new ground in my vision of vampires.

"Hey, vampires can't be out in daylight. Let's set it some place where night never comes."

And they did.

Wednesday, March 9, 2011

Spider-Man: Maximum Carnage



Not that long ago, I participated in a discussion a criminal justice professor hosted about comic book fans' outlooks on crime and punishment. Among one of the questions the professor asked was who our favorite villains were. The obvious answers were thrown out (The Joker, Doctor Octopus, Magneto) when the question came around my direction. My answer was a little known Spider-Man villain known as Carnage.

Created in the 90s during the heyday of the comic industry's blood-soaked "iron age" Carnage was a serial killer fused with a alien symbiote who used his powers to slaughter great numbers of people. The high point of his career was the 14-part Maximum Carnage storyline, where he recruits a gang of killers for his largest rampage, tearing the heart out of the city. As the violence mounts and the city breaks out in riots caused by the psychic powers of one of Carnage's accomplices, Spider-Man finds himself allied with a motley crew of amoral anti-heroes and psychopaths and struggles to hold onto his ethics as the world burns around him and his allies push him to fight murder with murder.



The Maximum Carnage storyline started when I was 13 years old. I was already pretty deep into the horror genre at that point and I adored the storyline. It had a lot of the theatrics and sturm-und-drang that young dumb kids like. Carnage and his makeshift "family" don't any real agenda beyond butchering everyone they come across and the heart of the story is how Spider-man, a character prone to an almost self-flagellating level of doubt, is going to deal with such an elemental force of violence. His allies were all heroes of the 90s and had no compunctions against killing Carnage, so Spider-Man is torn between stopping Carnage and committing an act he might never be able to forgive himself for.

It was, indeed, one of Spider-Man's best horror stories.

I haven't read Maximum Carnage in years. I grew up and my tastes got better (some day I need to do an article about my relationship with Evil Ernie, then and now) but there was always some weird soft spot in my heart for Carnage's bloody rampage through Manhattan. I eventually caved and ordered a copy through Amazon.

It was a blast.



For me, part of the appeal of Carnage is that underneath all the blood red armor and nightmarish liquid skin, Cletus Kasady is a very petty and banal individual.

There's something ugly and sordid about Kasady. He bears a passing resemblance to Alan Moore's Rorschach character from Watchmen. In the supermodel-beautiful world of comic books, Cletus Kasady is very unattractive. He's drawn with very closed, nervous body language. In short, he comes off as the squirrelly, nervous kid who can't get a date and is planning something terrible.

In addition, Carnage is unique among supervillains in the fact that he's barely operating with any sort of grand scheme in mind. He's not a maniacal genius like Lex Luthor or Doctor Doom. He almost willfully avoids having any sort of plan or overarching goal and lashes out at any member of his "family" who suggests any sort of higher purpose to the mayhem. It's easy to attribute Carnage's aimlessness as trite storytelling, but I feel the apparent shallowness of his motive is away to process whatever happened in his childhood.

Supervillains with bad childhoods were a dime a dozen in the 90s, but most of them cheerfully announce their traumas while committing their evil schemes. Kasady, on the other hand, seems to have created the Carnage persona as an avatar to run away from himself. I think that the nightmarish trappings, the garish action scenes, and the damaged psyche of Kasady himself keeps me fascinated with Carnage.



Maximum Carnage is pretty much the only kind of story you can tell with the Carnage character. His very first story arc is actually a better tale, but it's more confined and intimate and personal. Turning Carnage loose in New York City with a gang of killers, including one who can cause normal civilians to go mad, turns him into an elemental force of nature.

Strangely enough, the one character who comes off the worst in Maximum Carnage is Spider-Man himself. The dramatic crux of the narrative is that Spidey is forced to recruit allies who have less qualms about killing and he's forced to try to restrain his partners as he fights alongside them. His restraint, coupled with his almost self-flagellating sense of responsibility, make him heroic when fighting characters like Dr. Octopus or The Vulture, who do nothing more than rob banks and seduce Aunt May. Unfortunately, his extreme morality comes off as impotent when faced with a threat like Carnage.

There are several instances in the story where Carnage is at the heroes' mercy. As one of the anti-heroes move in for the kill, Spidey steps in with some wheedling "we don't need to sink to their level" speech. The anti-heroes begin fighting, Carnage escapes, and his murder spree continues. I suppose the writers were trying to paint Spidey as morally superior to his allies, but I can't help but feel that it would have been more morally correct to stop Carnage once and for all. He kills dozens of people after each escape and that seems like a very high price for the world to pay so Spidey can feel good about himself.

From what I've read, the writers cooked up the conflict as a way to contrast Spider-Man with the new breed of bloodthirsty heroes popular in the early 90s. Unfortunately, Spider-Man doesn't look good in the comparison. He comes off as a meddler and you get the sense the insanity gripping New York would have been handled a lot sooner if he didn't try to help



This type of story isn't for everyone. The writing is really melodramatic and hackneyed and bad (the bad guys are defeated in the 11th hour by a gun that shoots love) but it's a lot of fun to read. It's a superhero story, full of breathless exposition and punch-ups and childish morality, with just enough of an edge to push it into dark territory.

The Maximum Carnage storyline remains controversial among Spidey fans. Complaints range from it being too long and too cluttered to the story being far too grim for the title character. Still, Maximum Carnage is a completely engrossing read that was one of the stepping stones on the path to horror fandom.

Saturday, February 13, 2010

Life Sucks



Life Sucks is a graphic novel about an unassertive emo loser vampire who works in a convenience store and impotently pines for the hot goth chick who regularly comes in.

I loved it.

I guess I'm not supposed to. It belongs to that whole vampire romance thing that's been running roughshod over the genre for the last few years. Our poor protagonist, convenience store drone Dave, suffers from Nice Guy Syndrome, and he often degenerates into self doubt and inaction. Both of these things would normally have me running for the hills, but I was completely engrossed in Life Sucks' story. The writing is strong enough to overcome the conventions of the genre, the characters are constantly engaging, and the story takes some surprising turns toward the end.



Life Sucks is the story of a vampire who gets a crush on a goth girl. The goth girl has a fascination with vampires, imagining them to be majestic lords of the night. Instead, they're bossy franchise owners, directionless slackers, or entitled douchebags. Both characters are longing for something, both are approaching it from different angles, and both have to deal with frustration and disappointment along the way.



There seems to be a basic framework for emo-guy-wants-girl stories: Emo pines for good-hearted, impossibly beautiful Girl. After much prodding from friends/co-workers/parole officers, Emo makes introduction to Girl. Girl opens up to Emo but constantly refers to Emo as a "true friend" or some such. Girl hooks up with Douchebag, who likely bullied Emo earlier. Emo mourns from afar. Girl complains to Emo about Douchebag and Emo lashes out. Girl is confused at Emo's reaction until it slowly dawns on her that Emo is carrying a torch. Life Sucks follows the framework pretty faithfully. It's got enough surprises to lift it out of the realm of cliche.



I liked Dave, the passive convenience-clerk vampire. Yeah, he spends the entire story being everyone's doormat but he never quite tilts over into entitled rage. Underneath the shitty job and constant capitulation to his vampire lord, we know that Dave is a decent guy.

The story does a lot with the seldom-explored relationship between a young vampire and his/her creator. Dave becomes a vampire after his Transylvanian boss decides he needs a night manager for his 24 hour convenience store. The vampires of Life Sucks are completely subservient to their masters, which dovetails nicely into Dave's hellish existence as a retail drone. Dave's master Radu, a former Transylvanian lord turned franchise owner, is a great character. I like the little expatriate vampire community he belongs to, a group of immigrants with old-world customs, huddled away in their little social clubs, trying to figure out how to navigate the new world.



The Girl in the tale is Rosa, the beautiful Latina goth girl. In romance stories told from a Emo guy's perspective, the women are often completely idealized and placed on a pedestal, their only personality traits being their unearthly beauty. Life Sucks made Rosa into an actual character. She's fiery and foolish, impatient and rash, charming and kind-hearted. The plot doesn't simply happen around her. Not all of her decisions are wise and some of the things she does is downright catastrophic, but she is a real, believable character. I also like the fact that they made her heritage and culture part of her character. Goths in most stories tend to be lily-white, modestly affluent kids. It's refreshing to see a new perspective on the community.



The story doesn't have a lot of actual horror elements to it. Most of the blood drinking is done off-stage and the vampire condition is portrayed as being fairly similar to humanity. The one really unsettling moment is when the Douchebag character, whose name currently escapes me, is hanging around in the surf with his vampire brides. As he's talking about his pursuit of Rosa, one of his brides becomes violently jealous. The Douchebag, impatient and bored with his bride, tears the woman's head off. It's a shocking moment and it grinds home the danger involved with vampire life. I especially liked that the other dude-bride has to applaud the Douchebag's behavior, lest he lose his own head to the Douchebag's rage.



Finally, I dug the fact that the story didn't end the way I expected it to. Not everyone gets what they want, some people wind up surprised when the things they wished for don't exactly turn out as expected, and there's a lot of real adult compromise in the story. It's not necessarily a bad thing and Life Sucks isn't a downer story, but I was pleasantly surprised by how far the creators were willing to turn my expectations on their head.



I really dug reading this. If you have a soft spot for vampire romance and you want something a little more quirky, go check out this graphic novel. It doesn't....um...suck.

Tuesday, March 24, 2009

Alan Moore's The Courtyard



If I wanted to be flip, my review of The Courtyard would be "It's Alan Moore. Doing Lovecraft." Then I'd slap you upside the head, make out with your girlfriend, then run off into the endless stygian night. Fortunately, that's not what they pay me the big bucks for, so I'm going to continue. Besides, when I loaned this book to people in my social circle, most of 'em didn't like it. I really did, but I think it's because of my immersion in my source material.

Lovecraft has basically become a sub-genre unto itself. When people think cosmic horror, gigantic squiddy-things, descents into mind-shattering madness, and overwrought prose about clustering gambrel roofs, they think about the gentleman weirdo from Providence. I have a long and convoluted history with Lovecraftiana but that's another article unto itself. Suffice to say, I dig the dude's style and I was really keen to see what comics legend Alan Moore (whose Swamp Thing run will be another article sometime in the future) could do in his playground.



The plot is a routine Lovecraft pastiche: a person investigating unimaginable horror becomes part of said horror. The unfortunate seeker this go-around is Aldo Sax, FBI agent and anomaly theory specialist, who goes undercover in slightly sci-fi New York's underground rawk scene to investigate a series of bizarre murders. Shit happens, vistas of the reality are opened, and Sax ends up doing something terrible. So it goes.

I've read this sort of story before. It's the kind of so-obvious-it's-ugly notion that's dirt common in this genre, but this one was well executed by an expert's hand. I really liked the characterization of Aldo Sax. He's got your typical hard-boiled narrator's voice, but it's tinged with a really nasty edge of elitism, isolation, and racism that makes him pop out more than your standard Philip Marlowe knock-off. The quasi-alternate history New York he inhabits is also a fascinating backdrop, just familiar enough to be comfortable in but with a few touches casually dropped in the narrative to keep the reader off-balance.



The story name drops about a half-million Lovecraft references, from the sinister Club Zothique to the mysterious drug dealer Johnny Carcosa to the drug addled reality-stretching musician Randolph Carter. The underground nightclub Sax visits during his investigation is a really cool creation, painted beautifully in brief descriptive texts that captures the experience really well. Johnny Carcosa in particular is a brilliant creation, an effeminate ageless man whose lemon-yellow veil covers some sort of terrible deformity and whose small frog-like mother is an immigrant from somewhere terrible.

As to the contributors, I really like Jacen Burrow's artwork. He's generally someone I'm kind of hit-or-miss on, but his horror work is richly detailed, has a strong gift for conveying human drama, and knows how to do the terrible subtlety necessary in horror comics. Antony Johnston, who adapted the work from Moore's short story, did a helluva job trimming the tale down to a few choice text blocks and a brilliantly imagined visual style.

Yet when I passed my copy of The Courtyard around at work, most people didn't really like it.



I kinda get why people wouldn't like this book. If you're familiar with Alan Moore's work from the last few years, many of his stories wander into this mythical stream-of-consciousness thing. I don't share his spiritual point-of-view and I may possibly be too stupid to understand what he's talking about half the time, but some of his stuff reads like a man scribbling furiously on the walls of an asylum.

Moore's spiraling language games do something that hasn't really been done successfully (that I've encountered, at least): it gives voice and meaning to the horrible gibberish language that surrounds the Lovecraftian realms of monstrosity. Once we share Aldo's experience with the Aklo language, we get teasing glimpses of the metascience behind Lovecraft's language. Noise becomes concepts, concepts become perceptions, perceptions become actions, all within this strange multi-dimensional verbal construct. It is, bluntly, a trip, but you really have to know what Moore is talking about and how those eeeeevil phrases come into use in the source material. If you don't have it, the book has a weird pointless ending.

Anyway, yeah, if you like your Lovecraft and you want to see how the monsters and madmen think, check The Courtyard out. I dug it quite a bit, and it's going into an honored spot in my collection.

Saturday, March 21, 2009

Tales From The Crypt: From Comic Books To Television



Tales From The Crypt made me terrified of polyamory.

I kid you not. When all my friends in early college got all intellectual and experiment with their relationships, I freaked out. That path leads to betrayal, murder, and some grotesque shambling thing breaking into your house in the last panel. Years later, having dipped my toes into the waters of alternative heterosexual relationships, I'm still waiting for the arsenic in the dark, the grasping hands, the descending axe.

Wow. That was ickily personal. Let's get back on-subject.

I picked up Tales From The Crypt: From Comic Books To Television, the horror documentary from Chip Selby and popped it in the player. I have a lot of fond memories from both the comic book reprints and the TV series, but I haven't really returned to the Crypt in a long time. The TV show, to my memory, was very 90s and the comics are full of such impenetrably purple prose that I have a hard time returning to it.



The documentary was very, very good. Like His Name Was Jason, the filmmakers know enough to stay out of the way of the subject and they do a tremendous job interviewing the people involved with the creation of the original work. We learn the skills different artists bring to the table, from one's ability to draw beautiful scheming women, to another's masterful hand at the shambling, rotting corpse.

Learning more about the creation of the comics inspired me to dig out my copies of the original. I found my stack, popped them open, and drifted off to sleep one dark night reading them. I was treated to vivid dreams where I had a mixed martial arts fight with a headless corpse in my bathroom.

And that's when I remembered the real power TFTC held over me: they scared the fuck out of me as a kid.



The artwork was masterful, completely unrivaled in horror comics today. The stuff they did, with its combination of explicit grue and dread suggestion, fired up my imagination like nothing else. Comic books are fundamentally more interactive than television or movies. In movies, the filmmakers do all the work for you. They show you terrible things and how you react to them is dictated primarily on what throws your switches. With comics and the written word, you dictate the pace that you engage the story and the horrors require more effort and involvement. If, like me, you have a gigantic imagination that is particularly gifted to visualizing the magical, mysterious, and macabre, TFTC is going to eat you alive.

Best of all, TFTC was the master of the awful final image/line. They knew exactly what to linger on and what point to end the story so you had to do all the work. The format doesn't always work perfectly, and the text-heavy wouldn't work too well with modern comic audiences, but the fine people at EC Comics were true genre masters.



One of the things that really got to me in the documentary, aside from the craftsmanship of the stories, was the intense level of persecution that EC Comics and editor-in-chief William Gaines suffered during the anti-comics backlash. The stories were remarkably adult for the time and rather than being encouraged and explored, Gaines was forced to stand before Congress and answer, essentially, why he was choosing to corrupt children. Anti-horror sentiments aren't anything new and every fan has had people ask why they were devoted to such an uncomfortable genre, but the level of moral outrage was amazing and laughable. By and large, I think comic books suck and a big reason is because they were repressed before they had a real chance to grow up.

I'm sure I'll get to talking about individual stories at some point in the future. Suffice to say, go check out the documentary. It'll give you a new appreciation for one of the masterworks of the horror genre. There's also an interview with EC contributor Ray Bradbury, another influential figure in my development, but I fell asleep halfway through that part. Bad me.