There are a lot of people who will tell you that the
Resident Evil franchise hasn't aged well. For a long time, I was one of them.
Horror has always been a fringe genre of the video game industry. It costs millions of dollars to make a game and companies want the most return for their investment. Since people are more likely to play sports games or military/sci-fi first person shooters, horror games have a reputation in the industry for being minimal return for the investment. Later iterations of the
Resident Evil franchise seem to be tailor-made for mass-appeal, jettisoning the notorious tank controls and fixed cameras for clunky shooter controls and protagonists that looked like a fusion of an emo rocker and a gorilla juicehead.
Resident Evil 5 in particular seemed to be almost apologetic for the series' early attempts to scare the audience. The game took place in broad daylight and talked up its co-op play features over its atmosphere and eerie storytelling (as well as its disturbing racist undercurrent.)
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