Wednesday, March 30, 2011

The Confined : Silent Hill inspired fan film



Stolen from Kotaku.

This is apparently a segment from an upcoming Silent Hill-inspired fan film. I like it. It's eerie.

Wednesday, March 9, 2011

Spider-Man: Maximum Carnage



Not that long ago, I participated in a discussion a criminal justice professor hosted about comic book fans' outlooks on crime and punishment. Among one of the questions the professor asked was who our favorite villains were. The obvious answers were thrown out (The Joker, Doctor Octopus, Magneto) when the question came around my direction. My answer was a little known Spider-Man villain known as Carnage.

Created in the 90s during the heyday of the comic industry's blood-soaked "iron age" Carnage was a serial killer fused with a alien symbiote who used his powers to slaughter great numbers of people. The high point of his career was the 14-part Maximum Carnage storyline, where he recruits a gang of killers for his largest rampage, tearing the heart out of the city. As the violence mounts and the city breaks out in riots caused by the psychic powers of one of Carnage's accomplices, Spider-Man finds himself allied with a motley crew of amoral anti-heroes and psychopaths and struggles to hold onto his ethics as the world burns around him and his allies push him to fight murder with murder.



The Maximum Carnage storyline started when I was 13 years old. I was already pretty deep into the horror genre at that point and I adored the storyline. It had a lot of the theatrics and sturm-und-drang that young dumb kids like. Carnage and his makeshift "family" don't any real agenda beyond butchering everyone they come across and the heart of the story is how Spider-man, a character prone to an almost self-flagellating level of doubt, is going to deal with such an elemental force of violence. His allies were all heroes of the 90s and had no compunctions against killing Carnage, so Spider-Man is torn between stopping Carnage and committing an act he might never be able to forgive himself for.

It was, indeed, one of Spider-Man's best horror stories.

I haven't read Maximum Carnage in years. I grew up and my tastes got better (some day I need to do an article about my relationship with Evil Ernie, then and now) but there was always some weird soft spot in my heart for Carnage's bloody rampage through Manhattan. I eventually caved and ordered a copy through Amazon.

It was a blast.



For me, part of the appeal of Carnage is that underneath all the blood red armor and nightmarish liquid skin, Cletus Kasady is a very petty and banal individual.

There's something ugly and sordid about Kasady. He bears a passing resemblance to Alan Moore's Rorschach character from Watchmen. In the supermodel-beautiful world of comic books, Cletus Kasady is very unattractive. He's drawn with very closed, nervous body language. In short, he comes off as the squirrelly, nervous kid who can't get a date and is planning something terrible.

In addition, Carnage is unique among supervillains in the fact that he's barely operating with any sort of grand scheme in mind. He's not a maniacal genius like Lex Luthor or Doctor Doom. He almost willfully avoids having any sort of plan or overarching goal and lashes out at any member of his "family" who suggests any sort of higher purpose to the mayhem. It's easy to attribute Carnage's aimlessness as trite storytelling, but I feel the apparent shallowness of his motive is away to process whatever happened in his childhood.

Supervillains with bad childhoods were a dime a dozen in the 90s, but most of them cheerfully announce their traumas while committing their evil schemes. Kasady, on the other hand, seems to have created the Carnage persona as an avatar to run away from himself. I think that the nightmarish trappings, the garish action scenes, and the damaged psyche of Kasady himself keeps me fascinated with Carnage.



Maximum Carnage is pretty much the only kind of story you can tell with the Carnage character. His very first story arc is actually a better tale, but it's more confined and intimate and personal. Turning Carnage loose in New York City with a gang of killers, including one who can cause normal civilians to go mad, turns him into an elemental force of nature.

Strangely enough, the one character who comes off the worst in Maximum Carnage is Spider-Man himself. The dramatic crux of the narrative is that Spidey is forced to recruit allies who have less qualms about killing and he's forced to try to restrain his partners as he fights alongside them. His restraint, coupled with his almost self-flagellating sense of responsibility, make him heroic when fighting characters like Dr. Octopus or The Vulture, who do nothing more than rob banks and seduce Aunt May. Unfortunately, his extreme morality comes off as impotent when faced with a threat like Carnage.

There are several instances in the story where Carnage is at the heroes' mercy. As one of the anti-heroes move in for the kill, Spidey steps in with some wheedling "we don't need to sink to their level" speech. The anti-heroes begin fighting, Carnage escapes, and his murder spree continues. I suppose the writers were trying to paint Spidey as morally superior to his allies, but I can't help but feel that it would have been more morally correct to stop Carnage once and for all. He kills dozens of people after each escape and that seems like a very high price for the world to pay so Spidey can feel good about himself.

From what I've read, the writers cooked up the conflict as a way to contrast Spider-Man with the new breed of bloodthirsty heroes popular in the early 90s. Unfortunately, Spider-Man doesn't look good in the comparison. He comes off as a meddler and you get the sense the insanity gripping New York would have been handled a lot sooner if he didn't try to help



This type of story isn't for everyone. The writing is really melodramatic and hackneyed and bad (the bad guys are defeated in the 11th hour by a gun that shoots love) but it's a lot of fun to read. It's a superhero story, full of breathless exposition and punch-ups and childish morality, with just enough of an edge to push it into dark territory.

The Maximum Carnage storyline remains controversial among Spidey fans. Complaints range from it being too long and too cluttered to the story being far too grim for the title character. Still, Maximum Carnage is a completely engrossing read that was one of the stepping stones on the path to horror fandom.

Sunday, March 6, 2011

Classics Mutilated



I couldn't really get on board the whole monster-lit thing.

On paper, it's a neat idea. Take all those tepid, boring old novels we read in junior high, add a couple ninjas and a horror from beyond, and BLAMMO! instant pop-novel trend. When I'd heard about Pride and Prejudice and Zombies, I haunted bookstore after bookstore trying to find a copy. Ultimately, I couldn't quite finish it. I found the juxtaposition too jarring and I was constantly being pulled out of the narrative by the constantly shifting writing styles.

My best friend gave me a copy of Classics Mutilated, the monster-lit anthology. In the introduction, editor Jeff Conner wrote about drawing inspiration from the mash-up music scene. I dig the same sort of of music (go check out Bootie's website for examples) and I eagerly settled into the stories.

Anyway, I like to review anthologies on a story-by-story basis. Most anthologies, especially ones by different authors tend not to have strong thematic ties beyond their core subject matter. Also, it's fun to nitpick. So with that, my review of the tales of Classics Mutilated.



The Fairest of Them All: It makes some sense to start the anthology with an Alice in Wonderland/Sleeping Beauty/Cthulhu mash-up. All are well loved, all are very imaginative works, and all have strong imagery. Still, there's some truth to the old chestnut about too many cooks spoiling the pot and this story is a good example of a mash-up gone wrong. Too much stuff goes on, too many things need to be explained, and the story gets lost in the details. Finally, the writer shoehorns Alice so hard into the villain role that his interpretation bore little resemblance to the original character.

All in all, not a good start.

Anne-Droid of Green Gables: I adored this story. Steampunk ain't really my cup of tea and I've never read the Anne of Green Gables stories, but this story crackled with warmth and charm. There's a tendency in genre fiction to tell big, bombastic stories of violence and lust and death, but this story of a family coming together and embracing a curious little robot absolutely charmed me.

Little Women in Black: Eeeeeeeerie. I don't quite have an idea about what the hell is going on in this piece, but the characterization is strong and the horror is creepy and mysterious. I'm gonna dig out more Rick Hautala stories after this.

Death Stopped For Miss Dickinson: 15 year old me would have loved this story. Chronicling the emotionally rich love affair between Emily Dickinson and the specter of Death, this story is florid and melodramatic and moody. As an adult, I find the Gothic trappings a bit overwrought, but there's something in this story that kept me hooked. Plus, the author clearly has a great reverence for Dickinson's work and threads the poems into the narrative.

Twilight of the Gods: Riffing on both the Twilight series and Norse mythology, this clever little parody boasts some of the funniest, most charming storytelling of the book. Loki replaces the Bella character and his rakishly sociopathic take on her romance is absolutely hilarious. Of all the stories in the book, this is the one I'm most likely to recommend to people.



Pokky Man: Probably the most unique mash-up in the book, Pokky Man explores the Pokemon universe through Werner Herzog's famous documentary Grizzly Man. The story follows a former trainer who has become obsessed with the Pokemon and attempts to live among them, leading to tragedy and terrible revelations for the Pokemon universe.

There's a good argument to be made that this is the best story in the anthology. Many of the mash-ups are little more than gimmicks cleverly done, but filtering the sterile, consequence free world of Pokemon through the obsession Herzog portrayed in his tale. At first it's a simple parody, but the trainer's eventual fate is incredibly eerie in the context of his world. The writer of this story works in the video game industry and his wealth of knowledge of the game's universe brings the horror to life.

Vicious: There are a couple of stories in the book dealing with rock stars and their legacies. It's not hard to see why; rock stars create their own grand, larger-than-life mythology and it's easy to add a little magic into their lives.

Vicious absolutely works as a character study. The writer is clearly a fan of Vicious' self-destructive persona and captures his voice and personality very well, spiraling between the arrogant highs and self-loathing lows of a junkie rock star. While I don't know if it's a hundred percent authentic, it captures the flavor of the man. The story itself isn't quite as good. It's not so much of a plot and more a series of shitty magical things that happens to Vicious during the New Orleans leg of the tour. Still, it's definitely worth reading for the strength of the writing.



The Happiest Hell on Earth: Probably the most ambitious and imaginative story in the book, Happiest Hell crosses Dr. Moreau's island of vivisected freaks with the colorful world of Walt Disney.

Prior to reading the story, I never really realized how much The Island of Dr. Moreau got under my skin. The process of creating the hybrids is absolutely horrible, and the painfully unnatural way the creatures live made me cringe. Once they leave the island for Hollywood, the story begins to feel too crowded and rushed. There are a lot of ideas in the piece and it feels like it should be a novel. It's a fine story otherwise and one of the best examples of mash-up monster lit fiction in the book.

From Hell's Heart: I grew up reading Nancy Collins' vampire adventure stories. They were Urban Fantasy before the genre became all saturated and florid. Her take on the insane Captain Ahab is a fun pulp-feeling adventure riff, with fast action and tons of suspense. I rocketed through the story in record time although in making Ahab a mournful protagonist, Collins loses a lot of the insanity that is the hallmark of the character. Still, anyone who can't dig a story about a hellbound mariner stabbing a wendigo with a magical harpoon ain't someone I want to know.

Frankenbilly: Frankly, there wasn't enough Western stories in this book and I was happy to see Frankenbilly in the list. This remake of Interview with a Vampire as told by a reanimated Billy the Kid doesn't always work. It feels a bit like the story got away from the writer about midway through. Fortunately, the dialogue is crisp and the story is just goofily absurd enough to remain engaging throughout.

The Green Menace: In some ways this story works and in some ways it absolutely doesn't. On one hand, it's a fun little tale about a group of lakeside vacationers besieged by killer frogs cooked up by a former Nazi scientist. It's tense but never needlessly grim and it's a blast to read. On the other hand, one of the characters is disgraced former Senator and commie-hunter Joe McCarthy. In reading the notes on the story, writer Thomas Tessier said that he wanted to put a man who was a master at commanding fear into a terrifying situation. Unfortunately, that aspect of McCarthy's character never really comes out and he reads as nothing more than an unpleasant dude with too many guns. As a mash-up it's not much of a success but it works just fine as a fun action yarn.

Quoth the Rock Star: The low point in the anthology, this floridly-written tale of the meeting between Jim Morrison and Edgar Allan Poe features a fight between their two spirits, manifested as a raven and a lizard. By that point, my eyes glazed over.

Dread Island: The famous closer to the piece, Dread Island is Joe Lansdale's fusion of Huckleberry Finn, Cthulhu, and the stories of Uncle Remus. It's a tense horror tale, full of terrible places, apocalyptic fury, and hungry gods in the sky.

Lansdale, to his credit, doesn't attempt to ape Mark Twain. Lansdale writes like Lansdale, and his take on Huckleberry Finn rings authentic. Long time fans of Lansdale's work (he's one of my favorite writers) will recognize a lot of the tropes with his other stories, but this one holds together very well. My one complaint is that it requires more knowledge of the source material than I had, especially with the surprise cameos by famous people throughout history. Still, it's a fine adventure horror yarn.


I'm not really big on anthologies in general. Most of them are wildly inconsistent and it takes effort for me to constantly get reinvested in a new story. But Classics Mutilated is a strong collection of tales. This stuff probably works better in a shorter format anyway, before the absurdity of the individual tales causes them to collapse upon itself.

I'd recommend this book for monster-lit fans, people who like really quirky writing, and anyone who wants to see Huck Finn escape the clutches of Cthulhu himself.

Thursday, March 3, 2011

Detention Trailer



Okay, this looks pretty good. In a year that's as dry as this, I'll take anything.

Well, maybe not. I did skip over The Rite.

Thursday, February 24, 2011

Castlevania: Lord of Shadows



Castlevania was less a video game and more of an epic quest.

I've spent over a month playing through the game. I've ascended the peaks of Heaven, I've battled demons and vampires, I've unlocked ancient mechanisms, and I've done battle with the devil himself. At times, the game felt endless and I felt that poor Gabriel Belmont would never see the end of his journey.

Two days ago I finally saw the end of the game. And I'm really sad to see it go.



Zero Punctuation is pretty harsh on the game. Sure, Castlevania is basically a God of War rip-off, but originality was never the video game industry's strong point. At this point, GoW has been ripped off a dozen times, but never with this much style.

You take control of Gabriel Belmont, the (likely) progenitor of the legendary vampire hunting clan. We meet him as he's on the quest to rid the world of three darklords and avenge the death of his beloved wife. His journey takes him through many dark and exotic landscapes, from the spires of Castle Frankenstein to the very gates of hell itself. As your quest leads you deeper and deeper into damnation, you discover the terrible secrets linking the House of Belmont to their age-old adversary, the vampire lord Dracula.



I tend to approach most media, whether films, games, or comic books, from a slightly different angle than most people. I'm not a particularly visually-oriented person and I pay very close attention to the strength of the writing, but for Castlevania my standards were completely reversed. The writing is fairly pedestrian, which the level intro narration being florid and melodramatic, but the visuals of the game were absolutely captivating. From the opening scene of the werewolves attacking the Bavarian town to the wintery climb to the summit of the vampire citadel, I was completely entranced. Every environment, every enemy, and every weapon looks gorgeous. The game does a great job of immersing you in a foreboding gothic universe and I loved the sheer aesthetic joy of following Gabriel on his quest. There are tons of unlockables in the game but I made absolutely sure that I got all the concept art.

God of War-style play tends to fall under two camps: the people who can be measured and precise in their fast-paced combat, and guys like me who mash buttons frantically and hope for the best. Yet despite my utter lack of skill, I felt that the game kept pace with me. One of my big issues with most GoW games is that after awhile it becomes boring butchering enemies who seem to only exist to make you look cool, but Castlevania has enough variety in their enemies to make the game engaging. They attack differently, defend differently, and if you get cocky they can eat you alive. You gotta be paying attention and have fast hands to make it through, but it makes the victories all the more sweet.



As I mentioned earlier, I've been working on this game awhile. As I've become used to games you can knock out in ten or twenty hours, spending thirty-plus hours immersed in the haunted battlefields of Transylvania became much more of an undertaking. After awhile, I stopped feeling like I was playing a game and more like I was undertaking an epic adventure. Sure, Gabriel's angsty revenge drama is pretty generic, but it's played against such a mythic backdrop that I was completely sucked into the world.

I would recommend this game for people who like quest-themed stories with a darker age, avenging anto-hero types, and fans of good Gothic adventure. I've always had a soft spot for the Castlevania franchise but I enjoyed the hell out of this game from start to finish.

Tuesday, February 22, 2011

Frozen



My cousin fell off a chairlift when he was a kid.

My aunt and uncle live in Lake Tahoe, CA and they've been skiing all their lives. The way I heard the story, my cousin was leaning too far forward and just fell face-first off the lift. I used to think about that incident when I family went on skiing trips. The chairlifts in Tahoe never had safety bars and the weight of boots on your feet almost pull you out of the chair. I used to be terrified that I'd get tangled up in someone's boots or tilt too far forward and pitch myself off into the icy ground below.

Anyway, I didn't much care for Frozen.



Frozen tells the story of two dudebros and a girlfriend who get stuck on a chairlift. The rest of the movie is spent alternating between attempts to get down and moments of introspection. Eventually things work out and some credits roll.

I wasn't that big a fan off Hatchet, the movie that made Adam Green famous. It's a classic among horror fans, but I thought it was too derivative and playing too much to the crowd. I'd heard about Frozen when it first toured theaters, but I wasn't particularly interested. The whole premise sounded like the hoary old theatrical trope of a small group of characters locked in a room and being forced to confront the truth about themselves. To pull that old chestnut off, you have to really good at dialogue and characterization and those elements weren't Hatchet's strong points.

So I do have to confess to a bit of bias even before I sat down to watch the movie. But I didn't enjoy it all that much.



A couple of things really didn't work for me. First, the earlier parts of the movie feel like a low-rent MTV special. There's a lot of montage shots of the characters snowboarding around set to obnoxious pop-punk. The dialogue is really bad, especially in all the bits where Green is trying to establish the relationships between the character. One guy is all "you've changed, man" and another is all "dude, leave my girlfriend alone" and there's a bunch of resentful passive aggressive sniping and by that point I was playing scrabble on my laptop.

Ultimately, the movie relies on too many cheats. I had a hard enough time believing that the perfect string of coincidences could happen to get these characters trapped in the first place, and once the superwolves started their hideous siege (all filmed in tight close up) it kinda lost me.

It's basically a movie about three boring, unpleasant people stuck in a bad situation. I just couldn't bring myself to care.



This post is part of the Final Girl Film Club. For those of you who dug this post, welcome to my humble little blog. I'm a big horror fan and I like to apply my highly-honed bullshitting skills to the stuff I enjoy. I cover movies, books, games, and music. Welcome aboard!

Thursday, February 17, 2011

Dead Island Trailer

Our fine friends at Geekologie posted up two trailers for the upcoming game Dead Island. Yeah, I'm burned out on zombies, but this is really good stuff.





Enjoy!